Through-the-lens LCD Display
Bushnell Yardage Pro rangefinders are fast and easy to use because everything
you need to know is displayed on our built-in, through-the-lens LCD (Liquid
Crystal Display).
How Laser Rangefinders Work
Bushnell' Yardage Pro rangefinders
from Optics Planet use an invisible, eye-safe Class 1 Laser
beam (as classified by the FDA) which is "bounced" off distant objects with
the press of a button. Then, the laser rangefinder's high-speed digital clock measures
the time it took for a laser beam to reach a target and return to the unit.
Next, using advanced digital electronics, the range finder instantly calculates
the distance within + / – 1 yard and shows the range in either yards or meters
on a through-the-lens LCD Display. The entire process of range
detection is so fast that less than
a second elapses between the time you press the button to generate a laser beam
to the time the exact range to your target is displayed.
Reflectivity of Target Types
Because laser rangefinders "bounce" a laser beam off the target in order to take a
measurement, their range is partially determined by the reflectivity of the
target. In other words, hard or "reflective" targets – like a rock cliff or
semi-truck – can be measured at greater distances than soft surface targets
– like a deer. Ranges for moderately reflective targets, like trees, fall somewhere
in the middle. Most experienced hunters will use their
rangefinder to frequently
estimate ranges to near and distant landmarks before they actually encounter
a game animal. By "pre-measuring" ranges to spots where a trophy is likely to
appear, they can concentrate on making an accurate shot when the moment of truth
arrives.
|
|
Bushnell Elite 1500
and Bushnell
PinSeeker
1500 rangefinders feature selective targeting modes:
Standard
with Automatic SCAN:
SCAN across the course while viewing a continuously updated LCD display of the
distance between you and your target.
BullsEye:™
Geared for close-range use, this mode acquires the distances of small targets
and game without inadvertently measuring background target distances. When more
than one object is acquired, the closer of the two objects is shown on the LCD
display.
Brush:™
Ignores the foreground, such as brush, boulders and tree branches, and provides
distances on the LCD display to background objects only.
|